“From the very beginning of working on Far Cry 6, I had conversations with the team about living in a dictatorship and how important is it that normal life carries on – people keep dancing, people keep dating, and they keep waiting for a better future. Perhaps the most important aspect of living under such a regime, in Vaisman’s eyes, is that life goes on – it has to. Luckily, Vaisman knows what he wants to do in Yara, then – at least with the game’s audio. In creating a fictional (and interactive) analogue of Cuba in Far Cry 6’s world, Yara, Ubisoft could so easily be making a rod for its own back: the publisher has famously skirted politics and refuses to categorically outline what its actual beliefs are, and centering a game around rebellion and revolution could be myopic, unfocused, and sitting on the political fence. It’s a well-documented fact that music and revolution often go hand-in-hand where totalitarian regimes seek to suppress creativity and freedom, musicians and artists become some of the most important voices at street level. It can inspire the people that will go out and make changes to the world.” “Music and art, in general, can put topics on the surface that will inspire and create changes. READ MORE: ‘Far Cry 6’ preview: chaotic fun but the formula is feeling tired.You’ve got the corridos in the Mexican revolution, there’s the Nueva Trova that inspired people to follow the principles of revolution and talk about what revolution achieves in Cuba, and even now you have rappers talking about what’s going on in their neighbourhoods and responding to police activity.” “Ithink music has the power to inspire change,” Far Cry 6 audio director Eduardo Vaisman tells NME, “because we’ve already seen it happen in the world.
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